I constantly feel like inferior languages are picked up, while superior languages are discarded. It's almost as if the universe had a law: "inferior technology is always preferred no matter how hard you seethe".
Examples:
* Python preferred over Ruby
* TypeScript preferred over Dart or even JavaScript (which is fine and, as a bonus, doesn't require compilation step like TS)
* Go is preferred over Crystal and D.
While Python, TypeScript and Go are quite alright, there is no doubt in my mind that their alternatives are absolutely superior as languages. Yes, in case of Dart, Crystal and D the ecosystem doesn't have the abundance of well-tested libraries, but as languages they are simply better. The Go argument that it's popular because it's simpler is absurd in the sense that no one really forces you to write complex code and use classes or other advanced OOP features in D.
pjmlp 4 minutes ago [-]
What pains me in Python adoption, beyond its use as Perl replacement, is that we have so much better dynamic languages with advanced JIT implementations, but have to reach out writing extensions in native languages instead.
At least Python as DSL for GPU JIT compilers is a thing now.
Yes, I know about PyPy in the corner looking for attention.
ofrzeta 5 hours ago [-]
It's quite subjective what you consider to be better. Is Ruby better than Python? Maybe so, but Ruby only ever had one killer app that is Rails while Python has a vast ecosystem. Is Crystal better than Go? Maybe so, but Go ist just so much more mature (plus the ecosystem argument).
realharo 1 hours ago [-]
Dart is much worse than TypeScript. The over-reliance on codegen for the most simple things (e.g. https://pub.dev/packages/freezed#primary-constructors), the lack of expressiveness of the type system (it only got sum types very recently), and a lot of other little annoyances are ever present when having to write Dart.
old-gregg 7 hours ago [-]
Languages do not matter as much as you think. Ecosystems are everything. Twice in my life I started companies (the first one took all my life savings) and in both cases the right call was what you called an "inferior language".
I actually liked D very much, and WB had been a personal hero of mine when I was in college. But I am not betting my career on an ecosystem built around by a single brilliant guy. For high-stakes projects, a wise decision is building on a platform with several deep-pocketed backers.
And for toy/personal projects... do you even need a language anymore? Just ask your favorite LLM to generate you an executable which does what you want (partially joking here).
pjmlp 51 seconds ago [-]
I belive asking the favorite LLM to generate an executable will be the future, just like high level languages drove Assembly development into a niche.
Yes it isn't here today, just like it took several decades for optimizing compiler backends to do a very good job.
In fact one of the reasons why Matt Goldbolt created Compiler Explorer was to have a way to settle arguments he was having in the games industry.
WalterBright 6 hours ago [-]
D's ImportC feature makes it super easy to access C libraries from D code. That means D fits right in with a C ecosystem, as it's no longer necessary to attempt to translate the .h files into D.
It's not perfect, as some people cannot resist using the C preprocessor for some bizarre constructions.
I used to write those bizarre things myself in C, and was proud of my work. But one day I decided to remove them all, and the code was better.
giancarlostoro 5 hours ago [-]
One area where Go, C# and Rust beat D is packages in a few different ways.
For C# Microsoft eventually embraced NuGet their package manager, and used it to put core packages that don't need to be fully available OOTB but can then benefit from frequent updates on a per project basis as opposed to updating the entire language runtime.
For Go it was the out of the box packages, like if I want to make a website, I can pull in net/http and their templating packages that come out of the box with Go, maybe a reasonably simple core maintainer package or packages that go into Dub would be a strong selling point. Right now Vibe.d is the only option for web dev, but there's no reason a much simpler web server couldn't exist.
For Rust, I just really love Cargo, I think its one of the nicest package managers I've ever used.
The other thing that would really help D is if something significant is built around D, whether it be a framework (like what Rails did for Ruby) or some major application that needs D to function at its core and is used by many, this could be a groundbreaking modern IDE, or anything really, a database that uses the best bits and pieces of D to scale, or even a really rich cross-platform GUI stack (my kingdom for std.gui to be a thing in D, and reasonably exhaustive).
I wish I had unlimited time and money, I would invest it in D. Alas, I'm not a language maintainer, just a guy who loves really good tools.
kev009 5 hours ago [-]
It seems like the parent was trying to paint a situation of you being a bottleneck to success. It seems a bit Schrödinger's BFDL though.. is Linus a bottleneck to the most used server operating system? Did Guido hold back Python? The existence of the GDC and LDC compilers torpedoes toolchain concerns.. I'd be more worried about Java or Golang suffering from some eventual corporate buffoonery.
To the parent's point of startups, betting the farm on something like a particular language out of some sense of superiority might mean you are not focusing on the right problems. But if the founders happen to know a less widely used tool it doesn't seem inappropriate either. The type of employee that can drive a startup or a big tech project forward is not going to be thwarted by a language, and they might find something new to learn fun.
It's scary to not have type checks in JavaScript. I do them by eyeballing the code, but ugh.
Also all languages you mentioned support complex code and OOP.
Demiurge 6 hours ago [-]
> Python preferred over Ruby
... Perhaps what you're describing is having a niche opinion. If you had some opinions, like a preference for "Everything must be done in as many ways as possible with funky characters" or "I hate indentation", it would certainly seem that the world is against you. But, perhaps, you just really smart and can remember the intention of all the complicated code you wrote a year ago, so you don't even need to write comments, and thats great. However, being special does not mean that some technolgoy is objectively inferior, unless you can actually come up with a provably objective metric.
Overall, the technology that is there, solving most of the problems for most of the cases is the technology that is superior, by the law of the universe, not the other way around.
I don't agree with any of your examples, but I have my own, like Pascal is a better language than C, by many metrics. I can also accept that C, is what people who invented unix, also invented. And that makes Pascal inferior to C, now, as choice for any project that requires that you hire embedded software developers. That's what the universe decided.
kouteiheika 6 hours ago [-]
> "Everything must be done in as many ways as possible with funky characters"
Are you sure you're not talking about Perl here? Because there are very few "funky characters" in Ruby and code written in it tends to be very readable, more so than Python in many cases.
I agree with OP. While Python is not a bad language, Ruby is a better language in general, and I'm reminded of it every time I have to work in Python (which is pretty often nowadays, due to Python's dominance in ML ).
I can give many examples as to why, but here's a quick toy example to show off the difference in philosophy between Ruby and Python. You have a list of numbers, you want to keep only odd numbers, sort them, and convert them to a string where each number is separated by comma. Here's the Ruby code:
xs = [12, 3, 5, 8, 7, 10, 1, 4]
ys = [x for x in xs if x % 2 != 0]
ys.sort()
ys = ", ".join(str(y) for y in ys)
Or alternatively in a single line (but in more complex cases this gets extremely unwieldy since, unlike Ruby, Python forces you to nest these, so you can't write nice pipelines that read top-to-bottom and left-to-right):
xs = [12, 3, 5, 8, 7, 10, 1, 4]
ys = ", ".join(str(y) for y in sorted(x for x in xs if x % 2 != 0))
And this matches my experience pretty well. Things I can do in Ruby in one line usually take two or three lines in Python, are more awkward to write and are less readable.
abenga 4 hours ago [-]
To a beginner who is used to ordinary imperative languages, that Ruby line is extremely difficult to understand. Is `.filter` a method or a property of `xs`? Is `{ |x| x.odd? }` an argument to a method or just a statement that comes after `xs.filter`? If it is passed to `.filter`, why does it not have parentheses around it but the `", "` passed to `join` does?
This all makes sense to a person who knows the language a lot, but wrinkles the brain of a newcomer. Too many concepts to juggle in order to understand. On the other hand, the Python one reads quite easily, even if you may have to go right to left.
creata 1 hours ago [-]
The Ruby syntax doesn't seem that different to many other languages. For example:
Python seems to be the odd one out. Imo, its list comprehensions are confusing as hell to "newcomers". For example, when a list comprehension has multiple `for`s, what order are they nested in?
abenga 33 minutes ago [-]
Those both seem a little bit more consistent than the Ruby example, however. To understand the JS example for example, you only need know that to call a method on an object, you do `object.method(arguments)`, and this is chained in a straightforward manner, with methods called on the returned values left to right. Ditto for the Haskell example. Maybe the Ruby one does the same thing, but even in this extremely simple example, we still have two different ways of doing the same thing.
For Python, you don't really have to use list comprehensions in the place of multiple for loops, you can sacrifice the brevity afforded to write the same thing in a more easily understandable fashion.
usrbinenv 4 hours ago [-]
The only difficulty in Ruby code is the block notation. Even then, it is very similar to constructs in JavaScript, Go, D and a number of other languages -- the only difference form JS would be that instead of `(x) => ...` you write `{ |x| ... }`.
Questions such as
> why does it not have parentheses around it but the `", "` passed to `join` does?
would be exactly the same for JavaScript, Go or D. Ruby has the best syntax with regards to blocks/lambdas/closures.
abenga 3 hours ago [-]
I don't know much Ruby outside of a few toy examples I wrote a long time ago. For most languages, there would be parentheses around objects you pass to functions, like `.filter({|x| x.odd? })`. This lends some consistency and makes it easy (for me at least) to understand that an anonymous function is passed to `filter`. Just separating it using spaces feels like Bash, something I find difficult to write anything slightly complicated in.
creata 1 hours ago [-]
Lua, Haskell, ML, plenty of other languages where one-argument functions don't need parentheses. I think it makes a lot of code more readable.
abenga 42 minutes ago [-]
All not-exactly-popular languages.
creata 38 minutes ago [-]
Maybe relative to juggernauts like C or Java. But Lua is pretty widely used.
kouteiheika 3 hours ago [-]
> To a beginner who is used to ordinary imperative languages, that Ruby line is extremely difficult to understand.
I don't understand this argument. You are a beginner only for a tiny fraction of your time using a given programming language. Why are we optimizing a programming language for people who don't know it, instead of optimizing it for people who actually program in it?
abenga 29 minutes ago [-]
> Why are we optimizing a programming language for people who don't know it, instead of optimizing it for people who actually program in it?
Everyone who actually programs in a language was once a person who didn't know it. Languages which optimize for succinct terseness might be powerful once you master them, but they will never enter mainstream use, which I guess is not necessarily the aim.
2 hours ago [-]
WalterBright 11 hours ago [-]
Currently I'm working on adding an AArch64 code generator to the venerable dmd D compiler. It's fun as it's completely differernt from the X86_64. In some ways very clever and in some ways completely wacky.
zascrash 11 hours ago [-]
D deserves more recognition. It's a cool language under the radar for too long. I wish a major corporation backed it. I had a great time learning D. Also I admire Walter Bright If I could achieve even a fraction of his productivity, that would be awesome.
creata 8 hours ago [-]
Sincere question, not meant to be a shallow dismissal: Where is D a better choice than C++? In what aspects is it enough of an improvement over C++ to justify using a niche language?
acehreli 8 hours ago [-]
D is technically better than C++ in most features. (It has always lead C++. For example, among about 100 new feauters that C++11 brought, only 2 were not already in D. No C++ designer will ever admit this fact.)
D is safer and more productive. It's a joy to write in D because most of the time it feels like whatever you think, you code. This is unlike C++ where you fight the language all the time. C++ is not a productive programming language. I say this with experience: I coded in C++ as an "expert" for many many years, including these last couple of years. It's not fun to write in C++, which translates to another kind of loss of productivity.
C++ is a burden and liability for companies but no CTO will be blamed for chosing it because it's popular. I can list so many popular things and persons that worth nothing but I will refrain from getting political.
Yes, on paper, there are way more C++ programmers out there than D programmers. But I interview these C++ programmers occasionally. Most of them don't even have an inkling that they don't know C++ at all.
How about engineering with C++? That is such a difficult task. I went over header file hygiene with a colleague a couple of months ago. The number of points that you should pay attention to is mind boggling: Don't #include unnecessarily, do forward declare as much as possible (but what can be forward declared is hard to understand even for experienced programmers), #include your own API header first to prove that it's complete (and good luck!), don't forget header guards, don't reuse header guards, etc. etc. This is just efficient header file usage! We haven't started coding yet!
My friends, the emperor doesn't have clothes. C++ simply is not a tool that is designed well. People who choose it do so because they have to or they are masochists. (True story: I asked a relatively young Google meetup presenter once why he was using C++ instead of a modern language and he said "because it is hard".) C++ separates the elite from the masses; I used to strive to be a C++ elite; I am not interested a bit anymore; I want to write useful programs with D; and I do.
D is niche only because humans are populists. We are not encouraged to use tools (or products) that are designed better. We follow popular leaders. It takes one some time to find his or her own voice to reject bad products and use only good ones. I am extremely lucky to work for a company that allows me to use D to write useful products.
I still take the same joy from programming that I did when I first learned it.
Then there is the human aspect of it: I want to be associated with real people isntead of snobby elites. (Remember how C++ was marketed at around 2000? "Yes, C++ is hard but it was never meant to be for normal programmers anyway." Ha ha ha! I am old enough now to reject that mentality. Bad design is bad design my friends; you can't defend it by blaming the user for not being elite.)
I can go on and on...
Now it's my turn to ask: Why would anyone choose C++ for their projects despite the production costs that it brings? None of your programmers really know it; they introduce hidden liabilities in the projects, their source code become non-refactorable monsters. Why waste that money on C++ when you can produce products easily. Products that just work...
creata 6 hours ago [-]
> Why would anyone choose C++ for their projects despite the production costs that it brings?
Familiarity, and all the libraries and tools available for C++. I see that D has a section on C++ interop,[0] but it looks about as painful as FFI usually is, and even more painful given how template-heavy C++ code tends to be.
(Completely unrelated: I can't mention FFI without also mentioning how amazing LuaJIT's C FFI is. The developer(s) really nailed it.)
I actually don’t think C++98 was that bad or complex. Yes nobody knew how to use it and wrote Java instead, but I think the hate comes from having code spanning so many different features and idioms that also require a compiler expert to understand.
shoozza 11 hours ago [-]
Slightly off topic:
Is D a good language for creating tiny windows or Linux executables?
There is an upcoming game jam (4mb jam 2025) which gives extra points for game submissions <= 8KB.
With c you can fit a window with graphics update in an executable of less than 900 bytes[0]. Granted it's using crinkler for linking which does some compression.
It's like saying "C is no longer C if you don't link with libc", it just is not true at all, and honestly, a pretty stupid thing to say
Daunk 13 hours ago [-]
I feel like D is such an underrated language.
jadbox 10 hours ago [-]
Just to add, I learned D in a day and finished most of project euler without needing to look up the manual. D is more "python" than python in that it makes coding very.
IMHO, Zig is the closest thing to being D-esk (like with comptime), but it's still not a mainstream option yet.
WalterBright 13 hours ago [-]
We're not good at marketing! But we're very good at language ergonomics.
croemer 11 hours ago [-]
Anything compiled with LDC2 >=1.29 (3y old) will immediately crash/segfault on macOS >=15.4
A fix is on master/beta but will still take some time to be released.
We have also been using D for computer graphics and game programming as of this year! :D
bsdooby 59 minutes ago [-]
Totally forgot about that; sorry Mike ;)
kingbob000 11 hours ago [-]
Yes, UVU. And also yes. If I find myself needing something low-level and performant, I have a hard time justifying the ramp-up time required to use D since there is a near zero chance I would use it in my current or future employment. While that isn't always how I decide what technologies to use in my personal time, it definitely is a factor that tips the scales towards a more mainstream language
bachmeier 12 hours ago [-]
Been a heavy user of the language since 2013. This book was very helpful at the time. I don't think it was a book at that time, though, more a lengthy collection of notes as I recall.
I tried D several years ago, and liked the language. I didn't stick with it because of the lack of libraries compared to perl, python, C++, etc.
acehreli 12 hours ago [-]
Author here... AMA.
usrbinenv 7 hours ago [-]
I recently read almost the whole book in a week or so. It's excellent and I feel like I can write in D pretty well after reading it. Too bad that I most likely won't be writing in D, but, at least, I'm confident I can come back to it anytime and be up to speed if I ever need to. This book should be the goto for anyone who wishes to quickly learn the language.
bsdooby 12 hours ago [-]
Planning on an update? Some new features made it into the language (I think).
acehreli 12 hours ago [-]
All I need is another wave of motivation. I'm searching. :)
bsdooby 4 hours ago [-]
Looking forward to that swell :)
jpecar 12 hours ago [-]
Is D runtime still crashing when host has more than 128 cpu cores? I learned this the hard way ...
alphaglosined 11 hours ago [-]
Are you talking about "Issue 24254 - LDC crash on Epyc Bergamo"?
That was fixed within the week, with a notification given that it had been sent to the reporter.
12 hours ago [-]
bsdooby 12 hours ago [-]
One of the best language reference manuals out there...
bsdooby 12 hours ago [-]
...could need an update, though.
Defletter 7 hours ago [-]
Really wanted to like Dlang but I just did not have a good time with it.
One of my projects has a really simple server written in nodejs that's basically (in terms of complexity) just an auth'd chatroom, and I wanted to switch it from using raw tcp sockets to websockets. And since the server is so simple, why not refactor it to another language and see if there's no some performance gains from that? I ended up doing something pretty similar to that "Comparing 10 programming languages. I built the same app in all of them." video from Tom Delalande (https://www.youtube.com/watch?v=-MbTj8DGOP0). I had several working versions of the server in:
And Dlang was, by far, the worst experience out of the lot. Firstly is the lack of adequate, comprehensive, and centralised tooling. I almost gave up when dmd could not even compile a freshly init'd project. The impression I got is that you're not really meant to use dmd directly, you're meant to use dub, like how you compile Java projects with Maven/Gradle, not javac. Except that there's also apparently three competing compilers (https://wiki.dlang.org/Compilers)? And good luck remembering the names of the tooling because they're all some random three-letter combination.
Serverino makes heavy use of mixins and attributes (think Java annotations), which is not ideal. But what really killed the deal was (despite using the recommended intellij plugin (https://wiki.dlang.org/IDEs) with the recommended tools installed and setup) not being able to inspect[1] serverino's mixin or its attributes. So I look at serverino's source code, except its source also has mixins... which I can't inspect. I'm not going to use something when I cannot easily ascertain its control flow. And while, yes, I probably should have gone with vibe-d (https://code.dlang.org/packages/vibe-d%3Ahttp) in the first place, mixins and attributes are nonetheless part of the language and the tooling should be able to tell me about them.
- [1] When I say "inspect" I mean requesting the IDE to show me the source/definition so I can see what it is, what it does, and where it's known to be used.
dimgl 5 hours ago [-]
> And Dlang was, by far, the worst experience out of the lot. Firstly is the lack of adequate, comprehensive, and centralised tooling. I almost gave up when dmd could not even compile a freshly init'd project.
Yep this also happened to me when I tried D. I love the idea of the language and the syntax is great, but I really don't want to fight my tools when I'm working on a project.
throwawee 4 hours ago [-]
Tangential, but which of the 7 ended up being the best experience?
Defletter 3 hours ago [-]
It's a tossup between Dart and Bun: Dart has better language features but Bun has better APIs. Since Bun is first and foremost a Javascript runtime, it inherits its annoyances and issues, like the complete lack of pattern matching, or switch expressions at all, or decent enums, etc. That said, Bun includes SQLite support and encryption out of the box, whereas Dart is heavily compartmentalised (https://pub.dev/publishers/dart.dev/packages). Imagine if, in Bun, importing "node:crypto" meant needing a "node:crypto" npm dependency. Dart ekes out the win though, I think.
Rendered at 10:41:41 GMT+0000 (UTC) with Wasmer Edge.
Examples:
While Python, TypeScript and Go are quite alright, there is no doubt in my mind that their alternatives are absolutely superior as languages. Yes, in case of Dart, Crystal and D the ecosystem doesn't have the abundance of well-tested libraries, but as languages they are simply better. The Go argument that it's popular because it's simpler is absurd in the sense that no one really forces you to write complex code and use classes or other advanced OOP features in D.At least Python as DSL for GPU JIT compilers is a thing now.
Yes, I know about PyPy in the corner looking for attention.
I actually liked D very much, and WB had been a personal hero of mine when I was in college. But I am not betting my career on an ecosystem built around by a single brilliant guy. For high-stakes projects, a wise decision is building on a platform with several deep-pocketed backers.
And for toy/personal projects... do you even need a language anymore? Just ask your favorite LLM to generate you an executable which does what you want (partially joking here).
Yes it isn't here today, just like it took several decades for optimizing compiler backends to do a very good job.
In fact one of the reasons why Matt Goldbolt created Compiler Explorer was to have a way to settle arguments he was having in the games industry.
It's not perfect, as some people cannot resist using the C preprocessor for some bizarre constructions.
I used to write those bizarre things myself in C, and was proud of my work. But one day I decided to remove them all, and the code was better.
For C# Microsoft eventually embraced NuGet their package manager, and used it to put core packages that don't need to be fully available OOTB but can then benefit from frequent updates on a per project basis as opposed to updating the entire language runtime.
For Go it was the out of the box packages, like if I want to make a website, I can pull in net/http and their templating packages that come out of the box with Go, maybe a reasonably simple core maintainer package or packages that go into Dub would be a strong selling point. Right now Vibe.d is the only option for web dev, but there's no reason a much simpler web server couldn't exist.
For Rust, I just really love Cargo, I think its one of the nicest package managers I've ever used.
The other thing that would really help D is if something significant is built around D, whether it be a framework (like what Rails did for Ruby) or some major application that needs D to function at its core and is used by many, this could be a groundbreaking modern IDE, or anything really, a database that uses the best bits and pieces of D to scale, or even a really rich cross-platform GUI stack (my kingdom for std.gui to be a thing in D, and reasonably exhaustive).
I wish I had unlimited time and money, I would invest it in D. Alas, I'm not a language maintainer, just a guy who loves really good tools.
To the parent's point of startups, betting the farm on something like a particular language out of some sense of superiority might mean you are not focusing on the right problems. But if the founders happen to know a less widely used tool it doesn't seem inappropriate either. The type of employee that can drive a startup or a big tech project forward is not going to be thwarted by a language, and they might find something new to learn fun.
Maybe it exists and I am just ignorant but it doesn't seem to be in the list of supported languages.
Also all languages you mentioned support complex code and OOP.
... Perhaps what you're describing is having a niche opinion. If you had some opinions, like a preference for "Everything must be done in as many ways as possible with funky characters" or "I hate indentation", it would certainly seem that the world is against you. But, perhaps, you just really smart and can remember the intention of all the complicated code you wrote a year ago, so you don't even need to write comments, and thats great. However, being special does not mean that some technolgoy is objectively inferior, unless you can actually come up with a provably objective metric.
Overall, the technology that is there, solving most of the problems for most of the cases is the technology that is superior, by the law of the universe, not the other way around.
I don't agree with any of your examples, but I have my own, like Pascal is a better language than C, by many metrics. I can also accept that C, is what people who invented unix, also invented. And that makes Pascal inferior to C, now, as choice for any project that requires that you hire embedded software developers. That's what the universe decided.
Are you sure you're not talking about Perl here? Because there are very few "funky characters" in Ruby and code written in it tends to be very readable, more so than Python in many cases.
I agree with OP. While Python is not a bad language, Ruby is a better language in general, and I'm reminded of it every time I have to work in Python (which is pretty often nowadays, due to Python's dominance in ML ).
I can give many examples as to why, but here's a quick toy example to show off the difference in philosophy between Ruby and Python. You have a list of numbers, you want to keep only odd numbers, sort them, and convert them to a string where each number is separated by comma. Here's the Ruby code:
Now let's do the same in Python: Or alternatively in a single line (but in more complex cases this gets extremely unwieldy since, unlike Ruby, Python forces you to nest these, so you can't write nice pipelines that read top-to-bottom and left-to-right): And this matches my experience pretty well. Things I can do in Ruby in one line usually take two or three lines in Python, are more awkward to write and are less readable.This all makes sense to a person who knows the language a lot, but wrinkles the brain of a newcomer. Too many concepts to juggle in order to understand. On the other hand, the Python one reads quite easily, even if you may have to go right to left.
For Python, you don't really have to use list comprehensions in the place of multiple for loops, you can sacrifice the brevity afforded to write the same thing in a more easily understandable fashion.
Questions such as
> why does it not have parentheses around it but the `", "` passed to `join` does?
would be exactly the same for JavaScript, Go or D. Ruby has the best syntax with regards to blocks/lambdas/closures.
I don't understand this argument. You are a beginner only for a tiny fraction of your time using a given programming language. Why are we optimizing a programming language for people who don't know it, instead of optimizing it for people who actually program in it?
Everyone who actually programs in a language was once a person who didn't know it. Languages which optimize for succinct terseness might be powerful once you master them, but they will never enter mainstream use, which I guess is not necessarily the aim.
D is safer and more productive. It's a joy to write in D because most of the time it feels like whatever you think, you code. This is unlike C++ where you fight the language all the time. C++ is not a productive programming language. I say this with experience: I coded in C++ as an "expert" for many many years, including these last couple of years. It's not fun to write in C++, which translates to another kind of loss of productivity.
C++ is a burden and liability for companies but no CTO will be blamed for chosing it because it's popular. I can list so many popular things and persons that worth nothing but I will refrain from getting political.
Yes, on paper, there are way more C++ programmers out there than D programmers. But I interview these C++ programmers occasionally. Most of them don't even have an inkling that they don't know C++ at all.
How about engineering with C++? That is such a difficult task. I went over header file hygiene with a colleague a couple of months ago. The number of points that you should pay attention to is mind boggling: Don't #include unnecessarily, do forward declare as much as possible (but what can be forward declared is hard to understand even for experienced programmers), #include your own API header first to prove that it's complete (and good luck!), don't forget header guards, don't reuse header guards, etc. etc. This is just efficient header file usage! We haven't started coding yet!
My friends, the emperor doesn't have clothes. C++ simply is not a tool that is designed well. People who choose it do so because they have to or they are masochists. (True story: I asked a relatively young Google meetup presenter once why he was using C++ instead of a modern language and he said "because it is hard".) C++ separates the elite from the masses; I used to strive to be a C++ elite; I am not interested a bit anymore; I want to write useful programs with D; and I do.
D is niche only because humans are populists. We are not encouraged to use tools (or products) that are designed better. We follow popular leaders. It takes one some time to find his or her own voice to reject bad products and use only good ones. I am extremely lucky to work for a company that allows me to use D to write useful products.
I still take the same joy from programming that I did when I first learned it.
Then there is the human aspect of it: I want to be associated with real people isntead of snobby elites. (Remember how C++ was marketed at around 2000? "Yes, C++ is hard but it was never meant to be for normal programmers anyway." Ha ha ha! I am old enough now to reject that mentality. Bad design is bad design my friends; you can't defend it by blaming the user for not being elite.)
I can go on and on...
Now it's my turn to ask: Why would anyone choose C++ for their projects despite the production costs that it brings? None of your programmers really know it; they introduce hidden liabilities in the projects, their source code become non-refactorable monsters. Why waste that money on C++ when you can produce products easily. Products that just work...
Familiarity, and all the libraries and tools available for C++. I see that D has a section on C++ interop,[0] but it looks about as painful as FFI usually is, and even more painful given how template-heavy C++ code tends to be.
(Completely unrelated: I can't mention FFI without also mentioning how amazing LuaJIT's C FFI is. The developer(s) really nailed it.)
[0]: https://dlang.org/spec/cpp_interface.html
0: https://gist.github.com/ske2004/336d8cce8cd9db59d61ceb13c1ed...
IMHO, Zig is the closest thing to being D-esk (like with comptime), but it's still not a mainstream option yet.
A fix is on master/beta but will still take some time to be released.
https://github.com/dlang/dmd/issues/21126
That was fixed within the week, with a notification given that it had been sent to the reporter.
One of my projects has a really simple server written in nodejs that's basically (in terms of complexity) just an auth'd chatroom, and I wanted to switch it from using raw tcp sockets to websockets. And since the server is so simple, why not refactor it to another language and see if there's no some performance gains from that? I ended up doing something pretty similar to that "Comparing 10 programming languages. I built the same app in all of them." video from Tom Delalande (https://www.youtube.com/watch?v=-MbTj8DGOP0). I had several working versions of the server in:
- Bun, using Bun APIs (https://bun.sh/docs/api/websockets)
- Dart, using Dart APIs (https://api.dart.dev/stable/latest/dart-io/WebSocket-class.h...)
- Java, using Java-WebSocket (https://github.com/TooTallNate/Java-WebSocket)
- Kotlin, using Ktor (https://start.ktor.io/p/ktor-websockets)
- Rust, using tokio-tungstenite (https://docs.rs/tokio-tungstenite/latest/tokio_tungstenite/i...)
- Zig, using websocket.zig (https://zigistry.dev/packages/karlseguin/websocket.zig/)
- D, using serverino (https://code.dlang.org/packages/serverino)
And Dlang was, by far, the worst experience out of the lot. Firstly is the lack of adequate, comprehensive, and centralised tooling. I almost gave up when dmd could not even compile a freshly init'd project. The impression I got is that you're not really meant to use dmd directly, you're meant to use dub, like how you compile Java projects with Maven/Gradle, not javac. Except that there's also apparently three competing compilers (https://wiki.dlang.org/Compilers)? And good luck remembering the names of the tooling because they're all some random three-letter combination.
Serverino makes heavy use of mixins and attributes (think Java annotations), which is not ideal. But what really killed the deal was (despite using the recommended intellij plugin (https://wiki.dlang.org/IDEs) with the recommended tools installed and setup) not being able to inspect[1] serverino's mixin or its attributes. So I look at serverino's source code, except its source also has mixins... which I can't inspect. I'm not going to use something when I cannot easily ascertain its control flow. And while, yes, I probably should have gone with vibe-d (https://code.dlang.org/packages/vibe-d%3Ahttp) in the first place, mixins and attributes are nonetheless part of the language and the tooling should be able to tell me about them.
- [1] When I say "inspect" I mean requesting the IDE to show me the source/definition so I can see what it is, what it does, and where it's known to be used.
Yep this also happened to me when I tried D. I love the idea of the language and the syntax is great, but I really don't want to fight my tools when I'm working on a project.