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Ogmo – free, open source, 2D level editor (ogmo-editor-3.github.io)
riffruff24 5 hours ago [-]
There's also LDtk. By the director of Dead Cells. https://ldtk.io/
x3ro 5 hours ago [-]
LDtk does not work for isometric though
andsoitis 5 hours ago [-]
Several level editors mentioned in this article: https://noelberry.ca/posts/making_games_in_2025/

Which is currently on the front page: https://news.ycombinator.com/item?id=44038209

aeontech 1 hours ago [-]
Yeah, that's where I found this one, and it looks awesome, so I thought it deserved its own post :)
kuon 5 hours ago [-]
I always feel depressed when I see what is my developer work nowadays, but this kind of project makes me happy. I don't know exactly what it is, but those simple UI thingies with pixels are cozy to me.
msarchet 5 hours ago [-]
Ah this is an old project and hasn’t seen any updates in years which is why what I was going to comment is what it is

Looks pretty cool! I’m looking around the docs to find some import instructions for a common engine.

01HNNWZ0MV43FF 5 hours ago [-]
How does it compare with Tiled? https://www.mapeditor.org/
openmarkand 5 hours ago [-]
Was about to asked but you were faster.
throw4847285 5 hours ago [-]
Hey, a reference to Jumper! Glad to hear that Maddy Thorson hasn't forgotten her roots.
tantalor 5 hours ago [-]
Easy Integration - When you're done editing, save your level to a handy JSON file - one that is easily parsed to give you immediate access to all of the tiles, decals, and entities you've authored!

That still leaves a lot to be desired. Am I expected to write all the code to import this format into my engine of choice? That's not exactly "easy".

For instance, is there tooling to import into GameMaker? That would seem to be table stakes.

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